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Municipal region “ Tatta ulus”, the Republic of Sakha (Yakutia) Municipal

Urgency: Tatta region is the motherland for famous writers and poets. They praise the beauty of the nature, the working men, reveal the secrets of history in their works. We became

Слайды и текст этой презентации

Слайд 1Municipal region “Tatta ulus”, the Republic of Sakha (Yakutia)
Municipal Budget

Educational Organization
“Ytyk-Kel secondary school №1 named after A.I. Sofronov”


A.E. Kulakovsky’s

life path game journey


Done by:
Tolstoukhova Sardana,
a student of 10th grade
Advisors:
Pavlova M.E.,
a native language teacher,
Starostina G.S.,
a Chemistry teacher
2019
Municipal region “Tatta ulus”, the Republic of Sakha (Yakutia)Municipal Budget Educational Organization“Ytyk-Kel secondary school №1 named after

Слайд 2Urgency: Tatta region is the motherland for famous writers and

poets. They praise the beauty of the nature, the working

men, reveal the secrets of history in their works. We became interested in the unique personality, creative individuality of the Yakut literature’s founder and a philosopher – A.E. Kulakovsky. The study of the life and works of our prodound ancestor is still urgent to this day. Thus, the making of this game journey is thought to be of importance.
Aim: to study and make a board game “A.E. Kulakovsky’s life path game journey”
Tasks:
1) To study the literature on A.E. Kulakovsky’s life;
2) To hold an opinion poll among the students of the 7-8th grades;
3) To make a map with photographs from A.E. Kulakovsky’s life and make up the questions according to them;
4) To design and to test the board game based on Kulakovsky’s biography.
The object of the study: A.E. Kulakovsky’s (Eksekyuleekh Eleksey) life path game journey.
The subject of the study: Designing the journey game based of the writer’s life.

Urgency: Tatta region is the motherland for famous writers and poets. They praise the beauty of the

Слайд 3Hypothesis: The studies of the A.E. Kulakovsky’s life through a

board game will help to develop students mentally, their intelligence,

memory, logics and make them proud of this great person.
Novelty: An attempt to design an intellectual board game is made for the first time which can be used during the lessons of the native language and in some extra-curricular classes.
Methods of the study: Data gathering through photography; systematization; comparison; analysis.
Scientific and practical significance: This work can be used as a didactic material during the lessons of the Yakut language and literature, and can be helpful for the tutors to teach about native land, the writer’s biography and works, it may help to educate the students so that they would treat cultural monuments carefully.

Hypothesis: The studies of the A.E. Kulakovsky’s life through a board game will help to develop students

Слайд 4A.E. Kulakovsky’s life path game journey
“There is no mental development

without games. A game is a huge bright window through

which the spiritual world of a child is lit into images and reflections of life. A game is a spark that lights up the desire for learning.” (Vasiliy Aleksandrovich Sukholimsky)
A game takes the leading place in the system of moral, mental and esthetic education of a child, it increases his life, satisfies his personal interests and social needs.
“A.E. Kulakovsky’s life path game journey” helps to develop child’s intellectual abilities, memory and logics.
A.E. Kulakovsky’s life path game journey“There is no mental development without games. A game is a huge

Слайд 5Game journeys make students more interested in literature and in

extra-curricular studies. A game journey which requires you to look

for different ways of solution develops your imagination, increases the motivation for studying and is held in relaxed form when they have to talk to and help each other.
In this kind of the board games, students imagine themselves as adventurers in an unknown country.

Game journeys make students more interested in literature and in extra-curricular studies. A game journey which requires

Слайд 6Questionnaire

Questionnaire

Слайд 7Do you like playing board games?

Do you like playing board games?

Слайд 8What kinds of didactic games do you know?

What kinds of didactic games do you know?

Слайд 9Do you think if there are any didactic games about

writers?

Do you think if there are any didactic games about writers?

Слайд 10Results of the questionnaire:
We held an opinion poll with 75

participants, they are students of the 7-8th grades.
60 people said

“yes” to the question “Do you like playing board games?”, and 15 people said “no”.
42 people approved that they know journey games, 16 people – riddles, 6 people – assignment games, 8 people know of chat games, and 3 people – of quessing games.
The question “Do you think if there are any board games about writers?” was answered positively by 32 students, and negatively by 43 students.
We came to thinking that most of the students like playing board games, they know about journey games, and think that there are no board games about the writers.

Results of the questionnaire:We held an opinion poll with 75 participants, they are students of the 7-8th

Слайд 12Rules of the game:
You can play in pairs and more.

You need a dice and a piece for every person.

You put the pieces at the starting point. You begin your travel throwing dice in turns.
Aim of the game is to be the first person to get to the finish. You need to fulfill all the requirements of the signs.
Beige circle – move forward;
Red circle – move back;
Red crossed with a line – miss the turn.
The one who answers all the questions and is first to get to the finish is the winner.
Rules of the game:You can play in pairs and more. You need a dice and a piece

Слайд 13Comments about practical lessons

Comments about practical lessons

Слайд 14Conclusions:
1. we studied bibliography and internet resources on this theme;
2.

we held a questionnaire among the students of 7-8th grades;
3.

we made a map with the photographs from Kulakovsky’s life and made questions about him;
4. we designed and tested the board game on A.E. Kulakovsky’s biography.
Conclusions:1. we studied bibliography and internet resources on this theme;2. we held a questionnaire among the students

Слайд 16Testing the game. The day of the school, while playing

the game journey

Testing the game. The day of the school, while playing the game journey

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